Ţetta er Item set sem ég bjó til fyrir Hauk í Rjurik Birthright hjá honum Jensa...ákvađ ađ deila međ ykkur gleđinni. Sýna ađ viđ erum ekki dauđir í öllum roleplay ćđum...

Gnollbane´s Battle Gear:
The Rjurik people of the north are a hardy race of foresters, hunters and warriors. Fiercely stubborn and individual they swear fealty to none but their own kin. Because of the harshness of the landscape and the ever present danger of monsters, the Rjurik people have produced some of the hardiest people to ever walk Cerilia. A group of these people known as Aegilsgaard live In the eastern part of the kingdom of Hogunmark. A tribe of tough, war loving men and women noted for the quality of their weapons and the skill of their warriors. A skill of much necessity when you live on the front lines of conflict with the Realm of the White Witch and raids from the Blood Skull Barony. It is in one of these raids that the legend of Gnollbane is born.
Lore:
History DC 11: The item´s that make up Gnollbane´s Battle Gear are crafted by a number of people. Gnollbane himself, his enigmatic brother a mighty Druid and the prophet of Erik and a Dwarven armorsmith. They are infused with both divine and primal magic that give them their powers.
History DC 16: Haukur is Gnollbane´s real name. He is a great warrior and hunter from the Aegilsgaard tribe of eastern Hogunmark. He was once the king of Jankapping. As king he went to war with an Anurian military force that had put up camp in a valley near by. Rallying up a group of Rjurik warriors at least a thousand strong, Haukur lead his men into battle, slaughtering the entire Anurian force. They say that in the battle so much Anurian blood was spilled that it filled the valley ankle deep.
History DC 21: Gnollbane is the name taken up by the ranger, barbarian Haukfránn Brámáni. He does so after witnessing his mother Hildur, a great warrior herself, being slain by a raiding army of Gnoll´s. A mere child at the time, Haukur as he is more commonly known, swears on his departed mothers soul to slay every Gnoll in Cerilia or die trying. So with his mothers sword in his hand he battles on, as the Gnoll race dares only to mention his name in fearful whispers.
Gnollbane´s Battle Gear Item´s:
Gnollbane´s Hide (8+ Armor)
Bestial Helm (9+ Head)
Buckle of the Towering Oak (7+ Waist)
Thankar´s Claw Bracers (10+ Arms)
Mother´s Embrace (8+ Weapon)
Boots of the Wilderness Runner (13+ Feet)
Gnollbane´s Battle Gear Benefits:
2 Pieces: You deal double your Quarry damage against Gnoll´s
4 Pieces: You may make a Intimidate check in combat as a minor action instead of a standard action.
6 Pieces: You may designate a Quarry as a free action instead of a minor action.
Gnollbane´s Hide Level 8+
"The wearer of this armor can tap into its monstrous fury to deliver devastating blows and shake the confidence of even the most hardened souls."
Armor: Hide
Enchantment: AC
Property: Gain an item bonus to intimidate checks equal to the items enchantment bonus. (This item bonus doubles when used against Gnolls.)
Power (Encounter): Free action. Use this power any time you hit an enemy. Your attack now deals 1(W) extra damage.
Level 8: +2 enchantment bonus.
Level 13: +3 enchantment bonus.
Level 18: +4 enchantment bonus.
Level 23: +5 enchantment bonus.
Level 28: +6 enchantment bonus.
Bestial Helm Level 9+
"This stag horned Rjurik helm gives you senses parallel to the animals you hunt."
Item Slot: Head
Property: Gain low-light vision and a +2 item bonus to Perception checks.
Level 19: +4 item bonus to Perception checks. Also, you may take a move action during a round when you are surprised and you do not grant combat advantage.
Level 29: +6 item bonus to Perception checks. You may also take a standard action during a round when you are surprised.
Buckle of the Towering Oak Level 7+
"As the wearer of this belt speaks his name, a wave of overwhelming primal energy is released sending terror into the hearts of nearby foes."
Item Slot: Waist
Power (Daily, Fear): Minor Action. You speak your name, and all enemies within a close blast 5 take a -2 penalty to attack rolls against you until the end of the encounter. If you´re trained in intimidate, you also gain combat advantage against the targets until the end of your next turn.
Level 17: Blast 10.
Level 27: Blast 15.
Thankar´s Claw Bracers Level 10+
"These glossy black adamantine bracers have razor sharp claws capable of penetrating the toughest armor, and will also imbue its wearer with legendary dwarven resiliance."
Item Slot: Arms
Property: Each of the claws can be used as a +2 enchanted, one-handed, simple, light blade that applies a +2 proficiency bonus to attack rolls and deals 1d4 damage. Untyped damage done with this weapon ignores a number of points of resistance equal to twice the weapon´s enhancement bonus.
Power (Daily): You can use your second wind as a minor action instead of a standard action.
Level 15: +3 enchantment bonus and the power can be used every encounter.
Mother´s Embrace Level 8+
"When in battle, this Rjurik Broadsword makes you feel as blessed as a child in it´s mother´s arms, comforted and relaxed you feel unstoppable as you fell one enemy after another."
Weapon: Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d10 damage per plus while you´re bloodied
Property: When you use this weapon to reduce a non minion enemy to 0 hit points, you can either spend a healing surge or make a saving throw.
Level 8: +2 enchantment bonus
Level 13: +3 enchantment bonus
Level 18: +4 enchantment bonus
Level 23: +5 enchantment bonus
Level 28: +6 enchantment bonus
Boots of the Wilderness Runner Level 13+
"These rugged leather boots allow you to move like a ghost through the wilderness."
Item Slot: Feet
Property: You receive no penalty to your Stealth check while moving and the DC of any Perception check to find your tracks is increased by 10. Even if your tracks are found, identifying them takes a Nature check against the same DC. If the Nature check fails, the tracks seem to be of an animal common to the wilderness in which you are.
Level 23: You gain the terrain walk abilities: Forest Walk, Ice Walk, Earth Walk and Swamp Walk.